AI Insights · Timothy · July 2024
Top 5 Free to Play Games on iOS in Austria Q2 2024
Discover the performance of the top 5 free-to-play iOS games in Austria for Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 free-to-play iOS games in Austria showcased diverse trends in downloads, revenue, and weekly active users. Here's an overview of their performance based on Sensor Tower data.
Brawl Stars from Supercell experienced fluctuations in revenue, peaking at approximately $520K in late April before declining to around $173K by mid-June. Downloads saw a downward trend from 11.4K at the beginning of April to 6.4K by late June. Weekly active users remained relatively stable, fluctuating between 99K and 102K in April and gradually decreasing to around 90K by the end of June.
Squad Busters, also from Supercell, showed an initial surge in revenue, reaching nearly $96K in late May. However, this dropped to around $37K by the end of June. Downloads followed a similar pattern, starting at 39.2K in late May and decreasing to about 2.7K by late June. Weekly active users declined from 30.9K in late May to 11.2K by the end of June.
Block Blast! by Hungry Studio maintained consistent download numbers, averaging around 2.9K weekly, with a slight peak at 3.3K in the last week of June. Weekly active users showed a steady trend, fluctuating between 21K and 23K throughout the quarter.
Last War: Survival from FirstFun saw an increase in revenue, peaking at approximately $85K in early June and stabilizing around $57K by the end of the month. Downloads varied, with a high of 4.4K in mid-April and a low of 1.6K by late June. Weekly active users increased from 7.2K in early April to around 10.6K by late May, followed by a slight decline to 9K at the end of June.
Pengu - Raise Virtual Pets by SLAY GmbH exhibited notable growth in revenue, starting at minimal amounts and reaching $745 in early June. Downloads surged from 422 in early April to nearly 9.9K by early June. Weekly active users also saw significant growth, peaking at 18.8K in early June before slightly declining to 14.9K by the end of the month.
For more detailed insights and analysis on the performance of these games, visit Sensor Tower.